Rpg maker vx ace import tileset3/28/2024 Grass AND sea tiles change according to what is near them. Now put grass to 2,3,7 and then put grass to 5 and 10. Let's put sea to all the grid, from 1 to 15. It selects the centered tile on the grass pattern. Because ALL neightbour tiles are the same. If you are about to put grass green ground to 8, it will not have brown edges. Let's say that we put grass green ground to Tles 2,3,4,7,9,12,13,14 EVERY tile expands in a different manner according to the neighbour tile types. Layer 2? You are above the ground and play with B,C,D,E.ī,C,D,E works like "What i see is what i get"īlock A on the other hand, works like "What i see is more than meets the eye. Layer 1? You will occupy a LOT of space on B,C,D,E to expand ground. In that case you need a program that manages graphics correct.Ĭommercial products also fit for the job, but there are also nice free ones.īUT before starting doing it the hard way (editing graphics) think what you wanna do. Yes? Well how about drawing over them, graphics i am gonna use?" Patterns do not apply outside block A.īut you will be able to do stuff like that.įirst though you should think about some things.ġ] "Are there some graphics i will not use on a tileset? You will have to do the job for each tile seperatedly. How? Get the ground tileset, and add it in that place. The real question is, what do you wanna merge together?įor example you can use B,C,D,E differently to add more grounds. If you put a D tileset to do an A tileset job, strange things will happen. So there must be a lot of tiles to define how things work. If you use a tile for ground, its behaviour is related to the neightbour tiles. The entire tileset "Outside_A1" is the first 16 tiles (the two first 8-tile-lines) of your tileset in the database. On the main window on your map editor, you see ONLY 1 tile for each pattern. The outcome will be drawn stuff of the tiles occupy the squares. In that section you can put whatever tileset you want. Now go and look the default "Exterion" set of Tilesets in the database.īy default on a new project it is tileset with id #002 in the database. You want to use on the SAME MAP both Tileset1 and Tileset 2. So in the database, you can use the same tilesets you got, in different groups. Now the confusing thing about Tilesets in the database, is that it is SETS of tilesets.Ī1, A2, A3, A4, A5, B, C, D, E. Read my reply carefully and you will be fine.Ī tileset is called a set of square tiles. Inuit i think i understand your question.
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